![]() Gluttony (Brutality 3) - In the Mystic variation, with at least 40 percent health kill the opponent with a Tele-Hold (Down, Back+1+Block). We Win (Brutality 2) - Connect a five-hit combo that ends with the Force Lift (Down, Back+1), then kill the opponent with a Force Lift. Nether Force (Brutality 1) - Perform 10 special moves during the match, then kill the opponent with an Air Force Port (Down, Back+4+Block in the air). Head Out (Fatality 2) - Hold Block, Forward, Down, Down, Up, Release Block (Mid-Screen) Nner Workings (Fatality 1) - Hold Block, Down, Up, Back, Release Block (Mid-Screen) It stops your momentum and it counts as a neutral jump so keep that in mind when you decide to punish. You can use Ermac's vanish to bait out a uppercut during a jump in. From my experience, you can lame out characters like Jax, Kano, Liu Kang, Goro, etc. Ermac's Mystic variation is a good counter pick against characters with no real teleport. ![]() Be careful when using his lift as it is unsafe on block. Even if he blocks the db2, you're safe on block and the clone is gone. If an Grandmaster Sub-Zero has you trapped in a corner with his ice clone, His lift (db1) can get through it and catch the overly aggressive snow man or you can break the clone and his rush down with a ex db2. Be careful of characters like Kung Lao though, that can hit you up there. Ermac's Levitate can be used to punish careless wake-ups. ![]() If done at the right time and range, it can also catch Mileena out of roll, Scorpion out of teleport, Sub Zero out of slide, and Liu Kang out of his flying kick.The timing is trick for some of those so head into practice to see if you can get the timing down. Ermac's db1 (all variations) is a great anti air and punish from mid range.
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